All characters listed in the series are all here!
From a curious boy to a monstrous wyvern, all characters in the series have something to say.
Even if their roles are a major impact or only show little concern, they all play a role.
Potential spoilers ahead. Read with caution.
Even if their roles are a major impact or only show little concern, they all play a role.
Potential spoilers ahead. Read with caution.
★ VILLAINS ★
NABIHAN
★ PERSONALITY:
Being strongly independent, loyal and inventive, he seeks to gain more power to easily defeat his opponents. Nabihan can also be unemotional, restless and sceptical, as he dislike lies, misunderstandings and betrayal. In his spare time he trains himself and makes robots and machines to help aid him in battle.
★ ROLE/ABILITIES:
Nabihan joined the villains to get stronger, willing to earn power from Zephyr and/or Nexos. To gain power, in return he must serve the two. His powers are telekinesis, electricity and light.
★ BACKSTORY OVERVIEW:
Nabihan was adopted to work for the military, going through heavy training, he learns of his enemies and seeks to end them once and for all. He seeks for more power as once the war was over, he left to search a way to get stronger. He has yet to get stronger but when he does, he will use his new power to hunt down the enemies he had yet to kill during the war.
★ RELATIONS TO OTHERS:
Friends (no order): None
Rivals: Razak and Violet
Being strongly independent, loyal and inventive, he seeks to gain more power to easily defeat his opponents. Nabihan can also be unemotional, restless and sceptical, as he dislike lies, misunderstandings and betrayal. In his spare time he trains himself and makes robots and machines to help aid him in battle.
★ ROLE/ABILITIES:
Nabihan joined the villains to get stronger, willing to earn power from Zephyr and/or Nexos. To gain power, in return he must serve the two. His powers are telekinesis, electricity and light.
★ BACKSTORY OVERVIEW:
Nabihan was adopted to work for the military, going through heavy training, he learns of his enemies and seeks to end them once and for all. He seeks for more power as once the war was over, he left to search a way to get stronger. He has yet to get stronger but when he does, he will use his new power to hunt down the enemies he had yet to kill during the war.
★ RELATIONS TO OTHERS:
Friends (no order): None
Rivals: Razak and Violet
MARI
★ PERSONALITY:
She is very shy and generally keeps to herself or her brother, Gori. She is technically kind and doesn’t enjoy violence, but she is very firm in her beliefs and will fight to protect them and her brother. She has a great love for sweet things that makes her seem less like a villain. She is also very sensible in able to calm down Freak and Deke into making them behave.
★ ROLE/ABILITIES:
Mari is part of Nexos group and she follows him intently. She is often the one who can talk to Nexos and persuade him away from evil acts if she has a good reason or the right intent. For now she follows Nexos as he works for Zephyr. She wields a staff that doubles as a long flute which she uses to summon her spirits and attack with music. He spirits act as her guardians or change into weapon forms. She can also use green Soul fire that very powerful against the undead.
★ BACKSTORY OVERVIEW:
Mari was a part of a traditional family of spirit channelers that spaned back hundreds of years. She was raised to become the head of the family and inherit the will of the family but she didn’t feel she was the right one to do so and that her brother was the right choice. The choice wasn’t hers to make and her mother was trying to force the decision on her. But Mari outright refused and she along with Gori left the family. She later joined Nexos’ group on his offer.
★ RELATIONS TO OTHERS:
Friends (no order): Emily, Freak and Deke
Rivals: None
She is very shy and generally keeps to herself or her brother, Gori. She is technically kind and doesn’t enjoy violence, but she is very firm in her beliefs and will fight to protect them and her brother. She has a great love for sweet things that makes her seem less like a villain. She is also very sensible in able to calm down Freak and Deke into making them behave.
★ ROLE/ABILITIES:
Mari is part of Nexos group and she follows him intently. She is often the one who can talk to Nexos and persuade him away from evil acts if she has a good reason or the right intent. For now she follows Nexos as he works for Zephyr. She wields a staff that doubles as a long flute which she uses to summon her spirits and attack with music. He spirits act as her guardians or change into weapon forms. She can also use green Soul fire that very powerful against the undead.
★ BACKSTORY OVERVIEW:
Mari was a part of a traditional family of spirit channelers that spaned back hundreds of years. She was raised to become the head of the family and inherit the will of the family but she didn’t feel she was the right one to do so and that her brother was the right choice. The choice wasn’t hers to make and her mother was trying to force the decision on her. But Mari outright refused and she along with Gori left the family. She later joined Nexos’ group on his offer.
★ RELATIONS TO OTHERS:
Friends (no order): Emily, Freak and Deke
Rivals: None
NEXOS
★ PERSONALITY:
He is a very enigmatic person, always being vague on his intention and rarely giving away his true intentions. He doesn’t show his emotions much and often talks in a sarcastic tone where he makes fun of things. But when focused on his goal he can like a demon and when talking to other he fights he either find them interesting or not.
★ ROLE/ABILITIES:
He leads a group of companions that serve his wishes. He acts own his own desires as a villain with unclear motives and unusual methods, but at the moment he currently works for Zephyr. His powers are not fully understood but it is clear he can conjure and manipulate darkness and shadows at will. His weapon is a blood edged katana known as Muramasa. it can act on its own and float around without any indication from Nexos and use Nexos abilities.
★ BACKSTORY OVERVIEW:
It is unclear but he once tried to destroy a country to obtain an amazing power, but was stopped by the efforts of the Sky High guild. He has pursued many treasures and people in the past in his apparent power for power. He has wiped out towns single handily and killed many.
★ RELATIONS TO OTHERS:
Friends (no order): Jean, Mari, Gori, Freak and Deke
Rivals: Frosty, Dan, Silvia
He is a very enigmatic person, always being vague on his intention and rarely giving away his true intentions. He doesn’t show his emotions much and often talks in a sarcastic tone where he makes fun of things. But when focused on his goal he can like a demon and when talking to other he fights he either find them interesting or not.
★ ROLE/ABILITIES:
He leads a group of companions that serve his wishes. He acts own his own desires as a villain with unclear motives and unusual methods, but at the moment he currently works for Zephyr. His powers are not fully understood but it is clear he can conjure and manipulate darkness and shadows at will. His weapon is a blood edged katana known as Muramasa. it can act on its own and float around without any indication from Nexos and use Nexos abilities.
★ BACKSTORY OVERVIEW:
It is unclear but he once tried to destroy a country to obtain an amazing power, but was stopped by the efforts of the Sky High guild. He has pursued many treasures and people in the past in his apparent power for power. He has wiped out towns single handily and killed many.
★ RELATIONS TO OTHERS:
Friends (no order): Jean, Mari, Gori, Freak and Deke
Rivals: Frosty, Dan, Silvia
JEAN
★ PERSONALITY:
She is prideful but harsh person who believes that power decides right. Stubborn and very hard to convince to change her mind. She often attacks others if they insult her or Nexos, even if accidently unless they are special to her. She often butts heads with others who act like she does and often argues a lot. She dislikes annoying or weak people.
★ ROLE/ABILITIES:
She is the second in command in Nexos group and only obeys “Master” Nexos. She wields a multi part floating weapon called the dragon chain that can move at her command, it is coupled with a large tail dagger. She used dark dragonic magic that ranges from darkness to fire attacks. She can use more of her dragonic powers by changing her form state and her dragon chains into a sword and if she needs even more power into a scythe.
★ BACKSTORY OVERVIEW:
She shares the backstory as Razak as they both studied at the same temple. Jean wanted to keep becoming stronger, then he met Nexos who showed him powers she could only dream of and she was offered to become part of his group so she could become stronger too. She accepted and to abandon her old life she stole the temples treasure and injured Razak as she ran away with Nexos.
★ RELATIONS TO OTHERS:
Friends (no order): Nexos
Rivals: None
She is prideful but harsh person who believes that power decides right. Stubborn and very hard to convince to change her mind. She often attacks others if they insult her or Nexos, even if accidently unless they are special to her. She often butts heads with others who act like she does and often argues a lot. She dislikes annoying or weak people.
★ ROLE/ABILITIES:
She is the second in command in Nexos group and only obeys “Master” Nexos. She wields a multi part floating weapon called the dragon chain that can move at her command, it is coupled with a large tail dagger. She used dark dragonic magic that ranges from darkness to fire attacks. She can use more of her dragonic powers by changing her form state and her dragon chains into a sword and if she needs even more power into a scythe.
★ BACKSTORY OVERVIEW:
She shares the backstory as Razak as they both studied at the same temple. Jean wanted to keep becoming stronger, then he met Nexos who showed him powers she could only dream of and she was offered to become part of his group so she could become stronger too. She accepted and to abandon her old life she stole the temples treasure and injured Razak as she ran away with Nexos.
★ RELATIONS TO OTHERS:
Friends (no order): Nexos
Rivals: None
GORI
★ PERSONALITY:
Mostly emotionless and silent but prideful, loyal, wise and only soft hearted towards his sister Mari. Acting like a bodyguard to protect her. He allows Mari to order him around which doesn’t bother him but only gets bothered if someone else tries to order him instead of his sister. Seeing his angry side is rare.
★ ROLE/ABILITIES:
Mari (being a sister to him) ordered Gori to join her in working for Nexos and Zephyr to help fulfil Nexos’s orders. His weapon is a keyblade, but his powers are summoning spirits, control wind and lightning. He can also sense energy and spirit energy.
★ BACKSTORY OVERVIEW:
Gori is a descendent of a rich family of swordmen that specializes in spirit summons. He was raised to be a strong warrior and bodyguard to Mari. Feeling shunned that he couldn’t summon a spirit sword, he left to head to the spirit realm. After befriending spirits, he returned back to Popstar to join a group that hunted monsters. That is where he became best friends with Drake. A year later, he stole a keyblade under the hunter’s base, awed by the power it had, he attacked and defeated all of the hunters, including Drake. He then was forced to flee after Drake attacked in his Phoenix form. Achieving the goal he always was after (to wield a spirit sword/keyblade), he then covered his eyes to enhance his senses of sensing both energy and spirits. Returning to his sister Mari, they were both given the title, ‘The Keepers of Knowledge’. From there, Gori later joined Mari to be her guard in Nexos’ group.
★ RELATIONS TO OTHERS:
Friends (no order): Mari (sibling)
Rivals: Jean
Mostly emotionless and silent but prideful, loyal, wise and only soft hearted towards his sister Mari. Acting like a bodyguard to protect her. He allows Mari to order him around which doesn’t bother him but only gets bothered if someone else tries to order him instead of his sister. Seeing his angry side is rare.
★ ROLE/ABILITIES:
Mari (being a sister to him) ordered Gori to join her in working for Nexos and Zephyr to help fulfil Nexos’s orders. His weapon is a keyblade, but his powers are summoning spirits, control wind and lightning. He can also sense energy and spirit energy.
★ BACKSTORY OVERVIEW:
Gori is a descendent of a rich family of swordmen that specializes in spirit summons. He was raised to be a strong warrior and bodyguard to Mari. Feeling shunned that he couldn’t summon a spirit sword, he left to head to the spirit realm. After befriending spirits, he returned back to Popstar to join a group that hunted monsters. That is where he became best friends with Drake. A year later, he stole a keyblade under the hunter’s base, awed by the power it had, he attacked and defeated all of the hunters, including Drake. He then was forced to flee after Drake attacked in his Phoenix form. Achieving the goal he always was after (to wield a spirit sword/keyblade), he then covered his eyes to enhance his senses of sensing both energy and spirits. Returning to his sister Mari, they were both given the title, ‘The Keepers of Knowledge’. From there, Gori later joined Mari to be her guard in Nexos’ group.
★ RELATIONS TO OTHERS:
Friends (no order): Mari (sibling)
Rivals: Jean
Deke & FREAK
★ PERSONALITY:
Both are adventurous and clever but really ignorant, immature and unreliable. Both are young puffballs that love to cause trouble. From teasing to making traps, they enjoy anything they could achieve victory in trickery. Using their powers they can cause what seems like fun destruction in their wake. They will tempt anything they can think of, but won’t dare to go near anyone or thing that will be too strong for them. Two character examples are Zephyr and Zexerus.
★ ROLE/ABILITIES:
They joined Nexos and his crew to serve Zephyr due to boredom. The two want to cause trouble for fun. Their powers come from the twin mirrors they wield, using them to make anything come to life in reality.
★ BACKSTORY OVERVIEW:
The two are a mystery, but it is confirmed that they are the same being from different realms. Finding each other in the mirror realm, they quickly became friends before leaving their realms to be together in another realm as neither of them could visit each other in their home realm. From there they never returned, staying in Popstar to cause mischief, acting like brothers as they never leave their sides.
★ RELATIONS TO OTHERS:
Friends (no order): Only each other.
Rivals: None
Both are adventurous and clever but really ignorant, immature and unreliable. Both are young puffballs that love to cause trouble. From teasing to making traps, they enjoy anything they could achieve victory in trickery. Using their powers they can cause what seems like fun destruction in their wake. They will tempt anything they can think of, but won’t dare to go near anyone or thing that will be too strong for them. Two character examples are Zephyr and Zexerus.
★ ROLE/ABILITIES:
They joined Nexos and his crew to serve Zephyr due to boredom. The two want to cause trouble for fun. Their powers come from the twin mirrors they wield, using them to make anything come to life in reality.
★ BACKSTORY OVERVIEW:
The two are a mystery, but it is confirmed that they are the same being from different realms. Finding each other in the mirror realm, they quickly became friends before leaving their realms to be together in another realm as neither of them could visit each other in their home realm. From there they never returned, staying in Popstar to cause mischief, acting like brothers as they never leave their sides.
★ RELATIONS TO OTHERS:
Friends (no order): Only each other.
Rivals: None
OOVER
★ PERSONALITY:
Oover is indifferent and apathetic, often very blunt and to the point. Due to her years in combat, she is extremely crass about certain topics; mainly relating to death, killing, combat/violence and even often at times the suffering of others. Caring very little about offending others [often going out of her way to do so; mainly to those that get offended too easily]. She is not known to be forgiving or merciful and has little to no second thoughts on taking out a target. Stubborn and persistent.
However, at the same time, she is loyal, compassionate and rather generous despite popular belief. Despite known to mock the suffering of others, she will not hesitate to lend a helping hand out to those she feels deserve it. While known to have a savage temper, Oover is actually laid back and passively indifferent, taking no sides, acting as the devil's advocate before finally making a choice. Rarely will she be set in her ways. She will fiercely defends those close to her and pity to the fool[s] that seek to test her patience, often biding her time for the opportune moment to strike back.
★ ROLE/ABILITIES:
She first joined with the villains to gain information on what she could and how to restabilise her portal back home due to Zephyr’s disruption of the planet's power flow. Tolerating them to a very thin and thinning degree as her distrust for them even thinner. Instinctively disliking Nexos off the bat while finding the twins more of an annoyance. Her ‘choice of sides’ changed after meeting Silvia and finding out more of what was going. While not really wanting to associate with the heroes, she aided them in hopes of returning back home.
Wicked with her knives and deadly with magicka/energy; Oover is not one to be taken lightly. With her arsenal of guns from the ever infamous Mr. Cannon to her handgun, Oovers years of combat have paid off well and made her a lethal foe. Add in her immortality and high stamina/endurance, she is more than capable of defending herself and finishing off her enemies.
★ BACKSTORY OVERVIEW:
Not much is known about her history as she keeps to herself, wanting to let her past remain in the past. A veteran of warfare, fighting and killing is just a way of living, a survivalist. Willing to do what it takes to ensure it [even with her immortality].
★ RELATIONS TO OTHERS:
Ally/Friends (no order): Silvia, Violet, Frosty, Jean
Rivals: None
Oover is indifferent and apathetic, often very blunt and to the point. Due to her years in combat, she is extremely crass about certain topics; mainly relating to death, killing, combat/violence and even often at times the suffering of others. Caring very little about offending others [often going out of her way to do so; mainly to those that get offended too easily]. She is not known to be forgiving or merciful and has little to no second thoughts on taking out a target. Stubborn and persistent.
However, at the same time, she is loyal, compassionate and rather generous despite popular belief. Despite known to mock the suffering of others, she will not hesitate to lend a helping hand out to those she feels deserve it. While known to have a savage temper, Oover is actually laid back and passively indifferent, taking no sides, acting as the devil's advocate before finally making a choice. Rarely will she be set in her ways. She will fiercely defends those close to her and pity to the fool[s] that seek to test her patience, often biding her time for the opportune moment to strike back.
★ ROLE/ABILITIES:
She first joined with the villains to gain information on what she could and how to restabilise her portal back home due to Zephyr’s disruption of the planet's power flow. Tolerating them to a very thin and thinning degree as her distrust for them even thinner. Instinctively disliking Nexos off the bat while finding the twins more of an annoyance. Her ‘choice of sides’ changed after meeting Silvia and finding out more of what was going. While not really wanting to associate with the heroes, she aided them in hopes of returning back home.
Wicked with her knives and deadly with magicka/energy; Oover is not one to be taken lightly. With her arsenal of guns from the ever infamous Mr. Cannon to her handgun, Oovers years of combat have paid off well and made her a lethal foe. Add in her immortality and high stamina/endurance, she is more than capable of defending herself and finishing off her enemies.
★ BACKSTORY OVERVIEW:
Not much is known about her history as she keeps to herself, wanting to let her past remain in the past. A veteran of warfare, fighting and killing is just a way of living, a survivalist. Willing to do what it takes to ensure it [even with her immortality].
★ RELATIONS TO OTHERS:
Ally/Friends (no order): Silvia, Violet, Frosty, Jean
Rivals: None
ZEXERUS
★ PERSONALITY:
Quiet and observant, Zexerus keeps to himself, staying close to Zephyr. He is fascinated by modern day technology, listening intently to what many have to say. Due to such, he can easily read body language and profile those around him.
★ ROLE/ABILITIES:
Zexerus acts as Zephyr’s eyes and ears, surveying the area to bring back any news he could to his master. Distrusting the villains highly, feeling they are a waste of his master's time. Zexerus is often seen observing the characters while looking for Lucifer on his Masters wishes to find his missing grandchild.
Zexerus can fly at mach 1 speed, easily breaking the sound barrier due to his body design and armour to withstand the high velocity. Using this speed, he sends a deadly wall of wind ranging up to nearly 770 mph [1207 km/h], making a F5 tornado seem like a mere breeze. On top of his high speed, stamina and agility, he attacks with acute accuracy with his energy/breath attacks. Possessing a bite force to crack through most forms of metal along with crushing claws to help pierce through even the thickest of armor. A smack from his wings is enough to cause serious internal damage and not just to bones, but the vibrations from the initial slam can tear apart weaker and softer internal organs and tissues. Similar to Zephyr, he has immunities to electricity [which only boost his speed] and certain forms of energy based attacks.
★ BACKSTORY OVERVIEW:
His origins are unknown due to being saved as a hatchling by Zephyr from being destroyed by the Nothing. Due to the influence of the Nothing upon his birth, he was altered into a rare yet strange creature known as a Nithling while still retaining his original birth form, a wyvern. Because of Zephyr saving him and imprinting on him, he remains unconditionally loyal to Zephyr, serving him and his family dutifully.
★ RELATIONS TO OTHERS:
Ally (no order): Zephyr, Lucifer, Vessperion
Rivals: None
Quiet and observant, Zexerus keeps to himself, staying close to Zephyr. He is fascinated by modern day technology, listening intently to what many have to say. Due to such, he can easily read body language and profile those around him.
★ ROLE/ABILITIES:
Zexerus acts as Zephyr’s eyes and ears, surveying the area to bring back any news he could to his master. Distrusting the villains highly, feeling they are a waste of his master's time. Zexerus is often seen observing the characters while looking for Lucifer on his Masters wishes to find his missing grandchild.
Zexerus can fly at mach 1 speed, easily breaking the sound barrier due to his body design and armour to withstand the high velocity. Using this speed, he sends a deadly wall of wind ranging up to nearly 770 mph [1207 km/h], making a F5 tornado seem like a mere breeze. On top of his high speed, stamina and agility, he attacks with acute accuracy with his energy/breath attacks. Possessing a bite force to crack through most forms of metal along with crushing claws to help pierce through even the thickest of armor. A smack from his wings is enough to cause serious internal damage and not just to bones, but the vibrations from the initial slam can tear apart weaker and softer internal organs and tissues. Similar to Zephyr, he has immunities to electricity [which only boost his speed] and certain forms of energy based attacks.
★ BACKSTORY OVERVIEW:
His origins are unknown due to being saved as a hatchling by Zephyr from being destroyed by the Nothing. Due to the influence of the Nothing upon his birth, he was altered into a rare yet strange creature known as a Nithling while still retaining his original birth form, a wyvern. Because of Zephyr saving him and imprinting on him, he remains unconditionally loyal to Zephyr, serving him and his family dutifully.
★ RELATIONS TO OTHERS:
Ally (no order): Zephyr, Lucifer, Vessperion
Rivals: None
ZEPHYR
★ PERSONALITY:
Zephyr is cruel, twisted and knows no compassion. Calculating and manipulative, he will do whatever it takes to ensure what he seeks is accomplished. Nevertheless, it seems there is more to his motive than meets the eye. Calm and leveled headed, Zephyr will never take a rash action as he is thoughtful with all his planning, waiting for the right situation to arise before he takes action. Brutal in combat, he shows no mercy and will do what it takes to kill off any that dare oppose him.
He speaks simply but bluntly, tearing apart others with psychology and exploiting their weaknesses as he never gives away the answer. Twisting their own words, thoughts and feelings against them.
Zephyr dislikes show of power, seeing it as a pathetic excuse to show off.
★ ROLE/ABILITIES:
Seen as the main antagonist of the series, Zephyr seeks to gain the power from the planet to restore Desolo to return home. His main motive is merely finding his grandson. Everyone else, are nothing more than a means to an end [save for Zexerus].
His full power and abilities remain hidden however he can control the weather from extreme storms and winds, to causing earthquakes across the area. Manipulates a form of silver-grey “lightning” like energy. His thick scales render many physical and even “special” based attacks meek, making him extremely difficult to fight even in his weakened state along with other factors. Zephyr is immune to all forms of electricity, wind, time and most forms of energy manipulation. His thick scales buffer most physical attacks as only certain blades can piece through them.
★ BACKSTORY OVERVIEW:
Not much is known about him other than what little details Vessperion has mentioned. Rumoured to have been a great leader before a form of trickery turned him into the monster he is now. He and Vessperion used to be close friends.
★ RELATIONS TO OTHERS:
Ally (no order): Lucifer, Zexerus, Abaddon, Vessperion.
Rivals: Vessperion
Enemies: All
Zephyr is cruel, twisted and knows no compassion. Calculating and manipulative, he will do whatever it takes to ensure what he seeks is accomplished. Nevertheless, it seems there is more to his motive than meets the eye. Calm and leveled headed, Zephyr will never take a rash action as he is thoughtful with all his planning, waiting for the right situation to arise before he takes action. Brutal in combat, he shows no mercy and will do what it takes to kill off any that dare oppose him.
He speaks simply but bluntly, tearing apart others with psychology and exploiting their weaknesses as he never gives away the answer. Twisting their own words, thoughts and feelings against them.
Zephyr dislikes show of power, seeing it as a pathetic excuse to show off.
★ ROLE/ABILITIES:
Seen as the main antagonist of the series, Zephyr seeks to gain the power from the planet to restore Desolo to return home. His main motive is merely finding his grandson. Everyone else, are nothing more than a means to an end [save for Zexerus].
His full power and abilities remain hidden however he can control the weather from extreme storms and winds, to causing earthquakes across the area. Manipulates a form of silver-grey “lightning” like energy. His thick scales render many physical and even “special” based attacks meek, making him extremely difficult to fight even in his weakened state along with other factors. Zephyr is immune to all forms of electricity, wind, time and most forms of energy manipulation. His thick scales buffer most physical attacks as only certain blades can piece through them.
★ BACKSTORY OVERVIEW:
Not much is known about him other than what little details Vessperion has mentioned. Rumoured to have been a great leader before a form of trickery turned him into the monster he is now. He and Vessperion used to be close friends.
★ RELATIONS TO OTHERS:
Ally (no order): Lucifer, Zexerus, Abaddon, Vessperion.
Rivals: Vessperion
Enemies: All